3. Statistics: Pilots can track their own warfare victories and kill statistics, as well as those of their corporation and militia. In addition, the galactic map has new options to show system control status and to detect the presence of hostile militia forces.
4. System Occupancy: Occupancy is gained by winning conflicts in contested complexes and indicates that the militia is succeeding in capturing and holding valuable territory for their empire.
5. Combat Zones: Starship pilots will find a variety of combat zones in low security space. Each of the systems within a combat zone contains a System Control Bunker which coordinates all activity within that system's Factional Warfare Complexes. Once a militia defeats a certain number of complexes, they are authorized to attack the bunker. A victory against the Control Bunker shifts control of the system to the victorious militia.
6. Factional Warfare Complexes: Militia pilots that successfully scan for a hidden deadspace complex and hold it uncontested for a set amount of time will claim it for their faction, and be rewarded with corporate standing as well as more tangible benefits.
7. World Shaping: The confines of settled space cannot contain a war of this scale, causing the fighting to spill over into a new region. Named "Black Rise," this new region contains 49 new star systems, 80 new agents and nearly 40 stations, many of which are already sworn to one faction or another.




